Monday, August 25, 2025
Exquisite CΔrpse: Ochrana Ossis
Thursday, August 14, 2025
My Mouth is Full of Dust (Class: Rogue)
I found this Cloak and Sword class while browsing some sketchy sites that probably gave me virus or two. Inexplicably from what I can find this class originated from the Horror supplement and has nothing to do with the Sanguine class despite fitting each other quite well.
Vampyr
Start with: Stylish but dated nobleman’s clothes, disguise kit and a rapier.
Spawn of Hell: Your Fertility type is I, and you may not rest on hollowed ground.
Guest of the Court: With a minute of preperation you can appear as a noble of high enough status to be allowed in any court but low enough that he won’t be the center of attention. This noble has +2 reaction with unsuspecting nobles and romantics. On entering this guise, you may choose to appear as either a frightfully handsome gentleman or an eerily beautiful lady, swapping virility and fertility as appropriate. This noble’s skin is so very pale. This is not your true form.
Guest of the Woods: With a minute of preperation you can appear as a wolf of high enough status to be allowed in any inter-pack gathering but low enough that it won’t be the center of attention. This wolf has +2 reaction with unsuspecting wolves, -2 with peasants and -1 with common soldiers. On entering this guise, you may appear either as an unnervingly quiet stalker or a horrifically large beast, swapping virility and fertility as appropriate. This wolf’s fur is so very dark. This is not your true form.
La Mascarade: While you are in the guise of a guest, you can not be reached in a way that matters. You are immune to fear, Charm, Esprit, Love and death. However, you can mimic those things convincingly if you need to. When you would die, the guise merely gets destroyed and your true form is revealed, leaving you at 1 Elon.
The Reveal: You may sunder your current guise like you would armour, which causes your attacker to be stunned for a round in addition to the normal effects.
Naked Shadow: Your true form is a cloud of sulfurous black particles clumped around a heart with teeth. In this form you can fly as an arrow and fit through any hole your heart can pass through. Against normal weaponry your AC has double the dexterity bonus because they can have effect if they manage to hit your heart, but you take damage as normal when attacked with fire or magic.
Unearthly: Your likeness can never show up correctly in paintings or mirrors. When under a guise you may freely fly as fast as a raven, when out of guise fly as fast as an arrow.
Blood of the Earth: You consume blood instead of food.
The average hireling contains 5 rations of blood. Losing 1 tires them; losing 2 exhausts them; and losing 3 or more kills them.
Liquid blood rations are fragile and 3x as heavy as normal rations.
You can eat normal food (to maintain appearances, or enjoy the flavor), but don't digest it.
Your bite with either your toothed heart or the teeth a guise deals d4 damage, increased by one die size each (d4 → d6 → d8 → d10 → d12) if your target:
...is physically smaller than you.
...is sexually or romantically involved with you.
...is indebted or subservient to you.
...trusts you completely, in this exact moment.
Vampirism is punishable by death, but this rarely applies to the rich and powerful. Maintain plausible deniability, and the Church will leave you alone. Hunt your impoverished kin, and they'll reward you.
Doppleganger: With 10 minutes of preperation you may put on the guise of someone who's blood you have tasted within the last sunset.
Dark Magnetism: When you are touching someone you can take 1 damage to send a particle of your self into them to Charm them. This effect lasts until they next would lose or gain Esprit.
(The difference between Charm and Esprit in Cloak and Sword is rather confusing. But from what I understand it’s meant to be passive where Esprit is active. When you hold Esprit for someone, you're trying to get something from them, whereas when someone Charms you it dulls your mind and makes you more malleable to their suggestions. The most notable difference is that Charm does not lead to romance. Generally speaking Esprit overrides Charm. The only exception I’ve found is the Nothing ability of the Beguine, which I think is an interesting way to represent a mysterious connection to the Divine, even if mechanically it’s a little wonky.)
Loyalties: Willing or unwilling, you are the deniable servant of dark powers. Roll on the table below 1d3 times to see who you are bound to. If you roll the same result twice, that indicates a different NPC who fits that category.
Grendelle Archfiend
Tarnished Angel
Fay Lord
The Order of the Fly
The Scholomance
The Cardinal
Each of these is a Figure of Le Great Game, but you might not know each one. The GM secretly chooses one which of the campaign Figures are your patrons. After the Lions/Foxes/Wolves procedure, your patrons use dead drops or intermediaries to give you a mission and an amount of weeks in which to complete them, unless you are already on a mission. If you succeed in that time you gain a Favor with them, if not then you get an Impatience.
On the start of each month roll against each patron’s impatience with you. If you roll below the value, then they consider you a liability and discretely tip off vampire hunters to your location.
Favors can be used to cancel out Impatience, a week of help from one of your patrons’s other agents, information or 100 silver.
Sunflower Shells and Cherry Pits: The undigested remains of what you once more. Choose two of these.
Gain the Ferocity ability of the Lupe.
You may perform one Working from the Magician of your choice, using either the relevant components or by paying 1 Elon.
Gain the Association ability of the Noble’s Man.
Gain Los Estrallas ability of the Fay.
Gain Cruel Barb ability of the Damosel.
Gain Excommunicat ability of the Huguenot.
Drink From My Cup Til It Runith Over (Class: Cleric)
Everyone remember the conversion of the Cloak and Sword Sanguine class I made last year that was inspired from the half burned pages I stole from someone's attic? Well, I did some digging and have managed to track down a fully copy of class from an old magizine. Turns out I missed a major part of the class in my glog version of it. I think there's three other humor based classes out there based on the name but I haven't been able to track them down. I think the funny thing about this class is it's obviously meant to be intended only for women but nothing about it says you have to do that, I think the thought of a male character wanting to play this character simply did not occur to the author.
Sanguine
Start with: Frumpy and outdated noblewomen’s clothes, a lancet, a roll of bandage and a bundle of very strong scented herbs.
Eternal Spring: You were always a weak and sickly child. You would constantly suffer bloody noses, have trouble focusing on anything and spray blood everywhere from the smallest cuts. This terrible Blood has burdened you for as long as you lived. After each meal, grasping Esprit, being charmed, scared or another sudden surge of feeling, you gain d6 Vitae. At 5 Vitae you start to feel dizzy and faint, requiring WIS checks to think straight, at 10 Vitae you are overwhelmed and fall unconcious, only waking up when Vitae lowers below 10. There are four ways to rid yourself of it.
- Recuperation: It can be converted one for one to heal your Elon during rest.
- Mosquito: Vitae can be removed by a dracula or some sort of mosquito. Which is basically fine because they are made to do this. When such a creature deals melee damage to you, it will take Vitae before Elon. Two Vitae are equal to 1 blood ration.
- Frog: Vitae can also be removed by, say, some kind of murdersaurus, or maybe a really big frog. This is bad because they are not made for removing blood, and your Blood knows this. When such a creature deals melee damage to you, it also takes an equal amount of Vitae. If you don’t have any spare Vitae then it just deals damage as normal.
- Bloodletting: Anyone skilled with medicine can relieve you of your Vitae like a mosquito, an amateur relieves you like a frog. If they bottle it, then they need to gather at least 4 Vitae for a useful magical or alchemical reagent. Oh, also you're a universal blood donor.
Object of Desire: Other girls are prettier, more popular, and more accomplished. Despite being plain and unnoteworthy you have many admirers in the dark. Upon sight, monsters and angels hold Esprit for you, even vampyrs in guises. When you bleed, any present monsters or angels who can smell you must immediately make an Esprit Reaction Roll, with these modified results.
2 or less: If a monster attempts to eat you then and there, if an angel flees to not be a monster.
3-5: Demands allegiance.
6-8: Demands a service.
9-11: Offers a service.
12 or more: Pledges service.
Can I Fix Him?: There are monsters who are not like the others. Somewhere buried beneath the prizes and hatred you can see an ember of humanity. When you can look into the eyes of a monster ask the GM “Can I fix him?” and the GM will give one of the following answers.
- No, it is set in its nature.
- No, but you can make him worse.
- Yes, and you can make him worse.
Demure: You have the Harmlessness and Suggestion Graces for free, but without the MD. Roll the MD as normal and lose that much Vitae. You can’t use these Graces if your out of Vitae.
- Harmlessness- seem so helpless that unless you do violence or interfere directly, for [sum] minutes no one will harm you worse than dragging you around by the arm.
- Suggestion- target saves at -[sum] or remember a suggestion you made as their own idea.
Sylphe Sister: Due to the overabundance of your sanguine humor, spirits of blood, air, merriment and swords will reveal themselves to you and treat you as a younger sibling. Your Fertility type is S, despite being human.
Flutter: When you feel strong emotions a gentle summer breeze will blow around you, seemingly coincidentally. While this is happening you may spend Vitae to do the following.
- Spend it 1 for 1 to heal the Elon of someone you're fond of within sight.
- Spend 1 to blow away a piece of paper, knock away someone’s hat or so forth.
- Spend 2 to make the weapon of someone protecting you count as magical.
- Spend 2 to wreath helpful winds around someone you want to protect, granting them +2 AC.
- Spend 2 to whisper a message and have it be carried on the wind to the target regardless of distance.
Saturday, August 9, 2025
Write These Name in Mercury (Class: ???)
Enigma
- 1. Their hypothesis is proven correct.
- 2-3. Their hypothesis is partially correct and something goes wrong.
- 4-6: Their hypothesis is wrong, either nothing of note happens or something goes very wrong.
- With a simple swipe of your hand, you can cause horrible disfigurement. Opening new holes where there shouldn’t be and closing holes that should be open.
- With a few minutes to an hour, you can do sloppy work, leaving thumb prints and odd shapes. Enough to perform life emergency surgery or make someone’s face unrecognizable.
- With a few hours of work, you can get something pretty decent. It won’t hold up to close inspection but it’s not immediately horrifying. With this time and good lighting, you can safely perform almost any surgery without the need of scalpel or anesthetic.
- With many hours of work, you can make it near perfect, with only a hint of the uncanny.
- To sculpt a convincing replica of an existing person, you need a good reference. Such as extensive and detailed drawings or their fresh corpse.