Enigma
Start with: Ill-fitting clothes and an ill-fitting face.
Nobody Was Close: Neither of your parents were there when you were born. You are so very alone. You hold Esprit for them and can hold Esprit for no one else until you meet them.
Mystery: Everything is so hazy, you do not know what home is but you need to find it anyway. Nobody can tell you what you are, they don’t know. Peasants think you're a devil, nobles think you're a ghost, priests think you're impossible and angels have forgotten. Speculate all you want, the GM may not directly state the answer. You will need to infer from the evidence you have. When someone (including yourself) performs a test to uncover information about your nature, they state a hypothesis for what they expect to happen and roll a d6.
- 1. Their hypothesis is proven correct.
- 2-3. Their hypothesis is partially correct and something goes wrong.
- 4-6: Their hypothesis is wrong, either nothing of note happens or something goes very wrong.
Record the result somewhere, if someone performs a test under the same conditions, the results will be the same. Truth seekers and occultists which realise you do not fit known laws hold Esprit for you.
Night Creature: You are foreign yet familiar, like a half remembered stranger. Maybe if you could just find someone else like you, you wouldn’t be so lonely. You do not suffer -2 reaction with desperate forgotten things, Night’s agents and those favored by the moon. You suffer only -1 with wolves and woodsman. With everyone else you have a -2 reaction.
Sculpt Flesh: You can sculpt flesh as if it were clay with your hands or tools wet with your spit. The process is mercifully painless but the affected flesh will treat its new arrangement as natural.
- With a simple swipe of your hand, you can cause horrible disfigurement. Opening new holes where there shouldn’t be and closing holes that should be open.
- With a few minutes to an hour, you can do sloppy work, leaving thumb prints and odd shapes. Enough to perform life emergency surgery or make someone’s face unrecognizable.
- With a few hours of work, you can get something pretty decent. It won’t hold up to close inspection but it’s not immediately horrifying. With this time and good lighting, you can safely perform almost any surgery without the need of scalpel or anesthetic.
- With many hours of work, you can make it near perfect, with only a hint of the uncanny.
- To sculpt a convincing replica of an existing person, you need a good reference. Such as extensive and detailed drawings or their fresh corpse.
Roads To Nowhere: There are paths that only you can see, and doors only you notice. If you step in them you are taken somewhere that is to the outdoors as the outdoors are to indoors. There the wind bites, light withers and darkness swallows. A route through this space ages anyone there by 2d10 months, but is untrackable by anyone who does not know those Roads.