The Whimsical Mountain
A blog that's mostly OSR rpg, presented one bullet point at a time.
Thursday, August 20, 2026
The Futility of Catagorization of Elements
Tuesday, August 18, 2026
HELL ON WHEELS
- Five times the speed of a horse. Deals 4d6 damage to anything it runs over.
- Needs at least one orc at the helm to direct it's will.
- Make a morale check when you first hear it's roar.
- Carry horrible gonnes. They hit like a heavy weapon at the range of the bow, ignore armour and force a morale check the first time you hear thier thunder, even if your familiar with gonnes.
Sunday, August 9, 2026
d4 Awful Amulets
An amulet is an object meant to protect you from evil. So generally speaking one invokes the powers of spirits noble and good to aid you. However some people manage to piss off everyone they could find or feel that thier power is not sufficent, or is otherwise desperate. In that case they might turn to one of these.
- Sea's Offering: Made of wave-worn coral with gold ornamentation, signifies you as one already claimed to anything that would eat you. However you will be swallowed instantly if you fall in the water and it has no effect far enough inland that the ocean can not be seen. Throw it into the ocean to offend something very old.
- Lacuna: Look away from it and you only remember that it fits in the palm of your hand. Things have a 1-in-6 chance to not notice it when they look upon it or it's wearer. You are not immune to this and should check if you forgot it somewhere each time you wake up. Swallow it to forget your name.
- Vile Spoon: Despite having been thoroughly cleaned it still smells absolutely awful. Nobody will want to eat anything within scent range of this thing and you have -2 Reaction with everyone while holding it. Shoving it into a living being's mouth forces them to vomit on a failed CON save, preventing them from doing anything for d6 rounds.
- Cradled Spark: When taken out of it's lead box, glows in pale blue light. All imbodied souls take 1 damage every day in it's presence, every disembodied soul takes 1 damage every combat round. Shatter it to teach the true name of fire to all within a 30' foot sphere. Those looking from the side are merely blinded and maybe a little singed.
Saturday, August 1, 2026
Lost Girl Session 1: Wake The Dead
I've started another campaign with my good friend Alice. This time the campaign consists of one system. Lost Girls by Wierd Writer. The only other system beyond the system I've spliced in so far is a win condition as prescribed by the the Bad Doctor. Alice's character Siouxsie will win the game if she dies knowing that there was someone who would have died to kill her and denies them the satisfaction.
Siouxsie woke up with dirt in her mouth, a pair pliers at her teeth and some twink straddling her. She’s a bit confused because the name ‘Siouxsie’ is all she remembers and he’s a bit surprised because corpses usually don’t move when you’re grave robbing them. While exchanging insults, the Siouxsie gets her lost girl accoutrements back and the twink invites the girl to join his gang. They seal the arrangement as is tradition, both put an unlit clove cigs in their mouth, roll it around and repeat with the other’s cigarette.
They then sneak out of the cemetery under the light of a bright moon. One that gives everything a blueish hue. Siouxsie is a pale and decomposing corpse, her ribcage is showing and part of her face has sloughed off. Her eyes are dark and sunken. She is a Dead Girl. The twink leads her to a beaten up hearse, and offers her to pick some gear from his supply, he prides himself about being quite the tinkerer. He’s upset when she claims his body bag and absurdly large battle ready sledge hammer.
It’s late at night, the road is empty. There are flickering lamp posts and the sound of cars somewhere in the distance. Siouxsie finds a topic of conversation.
“So, what’s the gang’s name?”
“We’re The Banshees.”
“Since I’m Siouxsie, that’d make us Siouxsie and the Banshees. You know, like the band!”
The twink rolls his eyes, “Yeah whatever.”
“What’s your name by the way?”
He’s startled again, “Huh? It’s Elliot.”
“Okay, sissy.” Siouxsie responds to show she’s not getting too familiar with him.
They eventually arrive at the Banshee hideout, an old abandoned gas station. Where she meets the other two gang members in what once was a backroom. Serpentina is a Witch Granddaughter and considers herself the leader, because the other two want her. Her skillset centers around her charms and her curses. The next member is Robin, an almost orcish Smokeshow and Serpentina’s ex. Elliot is a part of this gang because Serpentina enjoys leading him on, he’s such a Messy Girl but can be very sneaky when he needs to be.
A week passes in relative ease. The new girl is found a fit of vandalized funeral garb to match her sisters. Elliot attempts to use Siouxsie as a shield against Robin with little success. Then it’s time for the three to introduce her to their patron.
They meet Annatrice the Crow Girl in a park that’s littered with trash. She’s enjoying a view of the pond. Annatrice does not hide that she knows Siouxsie, but the conversation moves on quickly. The mission is to recover a special knife from the murderer that has been terrorizing Cordwood Highschool. A high teaching establishment so bland and boring, that Cordwood Slasher is already the only thing anyone remembers about the place. Everyone already knows that all the victims are girls with brown hair, hazel eyes and their tongues cut out. Annatrice informs them about the name of the next victim, a girl named Millie will die in a couple days. She also warns that the Slasher will be difficult to take on in a direct fight, because “victims run, killers walk”.
After taking stock of the available resources. The gang decides to send Siouxsie and Elliot to break into the school at night, find out what they can about Millie from the office and use that to keep track down the killer. Everything goes according to plan, with the lockpicks and crowbar the Dead Girl stole from her boi-sister they quickly break into the office and let the Messy Girl get the information.
Thud. Thud. Thud. Steps echo outside the office. The empty school is filled with a tense silence, Siouxsie grips her hammer tighter, and waits. She needs to buy enough time for Elliot to find Millie’s documents. The silence drags on, whatever is standing behind the door is patient.
“Hey! Are you the Slasher? Give us the knife!”
The response reverberates in a deep leaden voice.
“NO.”
The Dead Girl decides to try to disarm the assailant, take the knife and make a break for it. She dashes out the door to see a huge 10 ft tall figure in a wet trenchcoat, face obscured in the dim light, except for a single bloodshot eye. Each hairy hand is large enough to wrap around her head like it was a tennis ball. A steak knife gleams in one of them, it looks almost comically small.
Siouxsie skids to a stop and looks up, starting to twirl her hair.
“Wow, do you have a number?~”
“NO.”
The moment stretches on, the Slasher looks into her eyes and sees that they are not hazel, so he is not interested. He takes two steps forward, pulls the sledgehammer out of her hand and throws it through a nearby wall.
“LEAVE.”
At which point Elliot decides he’s found enough, and the two lost girls make themselves scarce. The Cordwood Slasher motionlessly watches them run into the night. On the ride back home, Siouxsie thirsts over the giant and the annoyed Elliot suggests running her over. Siouxsie is receptive to the idea, much to the graverobber’s chagrin.
Monday, June 15, 2026
Smoke Kisses Sky - Session 5 and Post Mortem
Session 5 started with Matilda and her loyal goon debating what if any oaths to they would make in front of the Sphinx of Black Quartz. After a long amoung of thought, the goon made an oath whose exact wording have been lost to time, and gained both the doppleganger curse and the service of the daemon known as Kosmos.
Then I proceeded to stare blankly into space, and failed to think of what to do next. After Alice suggested we do something else I agreed, then we didn't bring up the campaign for some amount of weeks. When we did get around to it, it was in agreement that neither of us was intrested in continuing to play it and agreement to try a different game sometime instead.
Thursday, May 28, 2026
GLOG Crossover Multiverse Class: Every Orc
OMNIORC
Monday, April 27, 2026
Smoke Kisses Sky - Session 4: Brewing Tensions and Journal Entries
Meanwhile the collection of hunters that helped with taking down the Beast are starting to part ways. Rosemary is going to go upriver and over the mountains to the Great Wood where Moss is strongest. The poor unlucky woman does not want to be struck by lightning, so seeks the powers of Moss, becouse Glazier tells her that lightning is in the domain of Crystal. Bellum plans to get a safe distance away from Yelenin before the fighting starts while still operating in the Jabberwacky's marshes, since he's a local lad. Dame the Vivisector is going north to the Fallen City to slay dragons.
While politics are happening the background, she also decides to investigate the Sphinx of Black Quarts with a professional. The Glazier is able to find time in his busy schedule to venture to the previously explored cabin with the protection of the Apprentice and Matilda with her two companions. When they arrive, the craftsman-priest pays introduces himself politely to the unintrested oracle and looks at the statue. He translates the inscription to say “Swear on me, be judged and accept what you deserve” and explains that there is likely to be a specific phrase that is involved. By process of elimnation the answer must be in the cabin's final unexplored room, Distal's nest. However before getting to that, the old skeleton man admonishes Matilda and crew for not buring the bodies of Claricia and Inezch and directs them to correct thier error. During this process it's discovered that Inezch has wizard teeth, which are useful alchemical ingrediants that go unplundered, due to everyone's watchful gaze. Then the Glazier and Apprentice headed back to the villiage, becouse they have shit to do.
Meanwhile the party had to think about how to get inside Distal's nest without bothering the light senstive monster. The one time the oracle is known to leave that place is during the full moon, and after consulting the calander, it fortunately turned out that this very night it was the full moon. So the party just rested in the upstairs cabin until nightfall. During which time Matilda read Claricia's journal, learning more about how she died to her own poison, that her blood was cursed, how she tamed both Distal and Miette and her worries for both of them and her husband Inezch.

