Based off the prompts of black cat and tribe I was thinking of a tribe that has witches who ride big black cats but I can't think of anything for the tribe I've only got an idea for the cats.
The Whimsical Mountain
A blog that's mostly OSR rpg, presented one bullet point at a time.
Tuesday, October 13, 2020
GLOG/Witch-tober Day13: Large Black Cat
Based off the prompts of black cat and tribe I was thinking of a tribe that has witches who ride big black cats but I can't think of anything for the tribe I've only got an idea for the cats.
Monday, October 12, 2020
GLOG/Witch-tober Day 12: Zodiac Armour
1d12 Zodiac Armors:
- Aries: When wearing this armor, you're head counts as a sledgehammer and is immune to and damage you should get from treating it as such. Save to hold back.
- Taurus: When wearing this armor, you are immune to knockback. Save to change your opinion.
- Gemini: When wearing this armor you can choose to be in to locations at the same time. Save to stop talking.
- Cancer: When wearing this armor, you have unshakable grip on anything you hold. Save to let go.
- Leo: When wearing this armor, you can turn into a god damn lion. Save to not show off.
- Virgo: When wearing this armor, your vision can't be clouded. Save against obsession.
- Libra: When wearing this armor, you are able to stay balanced on anything. Save against indecision.
- Scorpio: When wearing this armor, you have a scorpion tail that functions like a longsword but doesn't take up any additional arms. Save against paranoia.
- Sagittarius: When wearing this armor, you can shoot arrows from your finger tips. Save against curiosity.
- Capricorn: When wearing this armor, you can walk up sheer cliffs like a mountain goat. Save against fear.
- Aquarius: When wearing this armor, you can shoot streams of water out of your hands. Save to keep focus.
- Pisces: When wearing this armor, you can transform into a fish. Save to not be gullible.
Notes:
Sunday, October 11, 2020
GLOG/Witch-tober Day 11: SPACE LOVER
"Hey Gorinich, where are the witches for the last two days? Are you going to cram 3 days into a post again and be very pissy about it?"
No, everything is fine, they are just bidding their time.
Since I was denied cuddles by circumstance this weekend I'm going to make this post wholesome. The two in the drawing are called Xorp and Sally respectfully.
Micro Class: Loving Witch
Race: Grey Alien
Notes:
Thursday, October 8, 2020
GLOG/Witch-tober Day 8: God damn it.
Monday, October 5, 2020
GLOG/Witch-tober Day 5: AAAAAAHH
Opps, I got off track almost immediately, that's alright I'll solve this issue with some microclasses! I'm realizing that the witch prompts I'm working off are based off the beliefs of actual people, so I'll try to have tasteful fantasy depictions of these practices.
2:Pumpkin Witch
3:Crystal Witch
4:Crow Witch
5:Modern Witch
Notes:
Thursday, October 1, 2020
GLOG/Witch-tober Day 1: Shoot for the stars.
Nothing gets me to actually produce content as inktober does. But for this year I'm doing something wierd.
https://sunderedshillings.blogspot.com/2020/09/glogtober.html
So this year for inktober I'm going to do two things at once. I'm going to do the Glogtober, because I am a gretchling, and I'm going to do witchtober because I wanna draw cute and/or creepy gals. I'm blending the two prompts together into an illustration of a witch and some GLOGery that's related to them.
Sunday, December 22, 2019
Secret Santicorn 2019: Psychonauts- Courageous Healers or Conniving Thieves?
A dungeon/adventuring location set in a dreaming mind. Are you rescuing them from a curse? Stealing a memory in an Inception-style heist? Trying to undo their amnesia and find their hidden true self? You decide!"
- For the Gate to open, a Crown must be on a sleeping person's head.
- The party enters the Gate and must weather the High Tide.
- The players comes up with a paragraph of description, that the GM inputs it into Transformer.
- The GM reads out what the computer spits out, that's what happens. During High Tide, the players just watch the dream unfold.
- After it passes, in the Low Tide of the dream, the party can act upon the dreamscape.
- This segment is like normal play, but common sense takes a second seat to the sort of tone established by Transformer.
- As the Tide begins to pick up again, after an encounter's worth of play, (however you define what an encounter is, say 10 minutes of play if want a ballpark) the party has to choose between PUSHING FURTHER or PULLING OUT.
- PUSH FURTHER: If the party pushes further, than 1d4 is added to the Dream Gravity total, and repeats the process from step 2, except this time the prompt is based on the last thing that happened in the dream.
- PULLING OUT: If the party decides to exit the dream they can just do so, but they have to roll above the Dream Gravity score for each dream thing they want to take with them, otherwise the thing stays in the dream.
- A "dream thing" is any noun you could take with you. Objects, creatures can be taken but not locations.
- If Dream Gravity is higher than 10, than each player counts as a dream thing as well.
- When the party gets out of the dream, the sleeper usually jolts away. And now it's time to determine how they have been effected and how any dream things interact with the waking world.
- Each dream thing represents some part of the sleeper's soul/personality/memory, the GM decides how this effects their character, and it can have some weird magical properties based on how it worked in the dream.
- The dream thing can also be used as a one time teleport back into the sleeper's consciousness without the use of a Gate or Crown.
- In the astral plane there is a clearly visible thread from the dream thing to the sleeper.
- Each thing that was left inside the dream, gains some metaphorical significance and changes the personality of the sleeper in some way.
- Every person left inside the dream, sticks around as a new voice in the sleeper's head, and can hijack control of the body if they beat the sleeper in a will contest. Treat this as possession. They can be encountered in the sleeper's head if the party goes in later, but their shape might be different, and they will might remember themselves only sometimes during Low Tide.
- The Court Magician is sure that the King's recent slump is caused by demons he's being possessed by. Get in there and kick those suckers out!
- The truth is that much to the annoyance of the King's advisers he's being suing for peace with a nearby kingdom, and as they need another war around now it would be nice for a policy change.
- A painter who has lost the steadiness of his hands to age dreams of the same masterpiece night after night. He wants it retrieved so that others can marvel at it.
- A man recognizes that he has anger issues, but doesn't believe he's able to change maybe you could help him.
- There is also the question of what to do with that anger once it's outside the man.
- A wizard has a business proposition, what if we traumatize some orphans, than extract their nightmares and train the resulting monsters to be guard dogs.
- I mean, if we take the trauma out of the kids, than the kids don't have trauma anymore which makes this whole operation ethical.
- A cult believes that if they move their entire collective into their high priest's head, than they will ascend into a higher being.