Saturday, August 18, 2018

Very Smug Cat

A couple days back on a Google+ I stated that I was going to make a Glog cat class to accompany the noble Very Good Dog, the furious Very Angry Goose and Witch Coven, who isn't technically affiliated with the previous two on thumb-less adventures. I made it, workshoped it a bit on discord and just sat on it for several days. Speaking of which, thank you Chis Wilson, valzi, Type1Ninja, Skerples, AuratTwilight, Tomes and The Lawful Neutral for helping out with that (I think that's everyone (I'm not sure if this is the right etiquette for this sort of thing(I am however sure that nesting sentinces this way is terrible))). Fair warning, this has not been play tested, so I'm not sure how fun this class is.
meow

Very Smug Cat
Equipment: None
A: Cat, Nine Lives, Tongues or Puss in Boots, Purr
B: Reflective Eyes, Opportunist 
C: Purr 2, Slip
D:A Cat can look at a King

For each Cat template you get +1 Stealth. For each 2 templates you possess you get +1 Initiative.

You generally shouldn't be able to multiclass with this class or get it after the first template without some ridiculous shenanigans.

Cat: 
You're a cat. You don't have thumbs to use tools and don't have an inventory(carrying anything large enought to take up inventory slots encumbers you). Your movement is 10 (Human movement is 12). You can bite and claw at people for 1d6+STR damage. You have excellent night vision and sensitive whiskers to sense what you can't see. Your able to climb shear surfaces as long as there's something for your claws to latch onto. Fall damage you receive is greatly reduced if you have time to flip yourself onto your feet. Getting pulled on the tail is the worst. 

In character creation reroll your Dexterity scores and take the highest of the two. Your HP is 6 and won't increase from that amount.

Nine Lives:
Unlike other characters you die at 0 HP but have 9 lives to spend before truly dying. When you would die, instead barely make it  with a nasty but badass scar and one less life. If the death is a continuous danger to your health, you get out of that danger as part of loosing that life. So if you drown, than you would wash up on some shore with one less life rather than repeatedly die until all your lives are depleted.

Scars include things like poked out eyes, torn ears and seared tails. Every scar you have adds a +1 bonus for saves against your Purr ability.

Each of your lives also counts as a soul and can be spent like one without any negative impact on the others.

Cat got your Tongue:
While you aren't able to innately speak if you are able to swallow a tongue you steal the voice of whoever's tongue you got. If you got only a bit of a tongue than you have only a bit of their voice and it will sound like really weird almost understandable meows. Since everyone knows cats can't speak, people will rationalize the sound as coming from somewhere else or consciously ignore it while it subliminally enters their mind. The sufficiently mindful or paranoid targets can get a wisdom save to tell that something suspicious is going on. Children, magic users, beings that never experienced cats and other people who don't know that cats can't talk aren't fooled by this.

You start the game with one random tongue from the Tongue Table.

Puss in Boots:
As everyone knows that cats don't wear clothes, if you wear clothes you aren't recognized as a cat. You are also now able to walk around on two feet, and can use tools as gracefully and elegantly as possible for someone who doesn't have thumbs. You are able to imitate speech and be understood as long as nobody stops to think about the sounds coming out of your mouth as sounds rather than words. Children, magic users, beings that never experienced cats and other people who don't know that cats can't wear clothes aren't fooled by this.

Purr:
When you purr you cast charm person that only works if the command is to feed, pet, adore or otherwise pamper you.

Reflective Eyes:
Your able to see spirits, demons and other invisible things, this works like Wizard Vision without the downsides.

Opportunist:
Whenever you get a situational bonus to an Attack roll (surprise, evasion, etc.) you deal an additional +1d6 damage.

Purr 2:
If you lay or sit on someone under the effects of your purr they are are not able to move until you get off them. If you so will it, you can also graciously bestow cure light wounds to someone your sitting on once per day.

Slip:
Once a day, if no one is directly looking at you, you are able to escape from an enclosed space regardless of plausibility.

A Cat can look at a King:
You are immune to differences in social standing. Regardless of if your speaking to a beggar a king or a god, you'll always be treated as roughly an equal to however your talking to.


Tongue Table: D8

  1. The voice of a small child.
  2. The voice of a awkward youth.
  3. The voice of a kind grandmother.
  4. The voice of a strict mother or teacher.
  5. The voice of some nobody.
  6. The voice of a sensual sort.
  7. The voice of a brute.
  8. The voice of a foreigner.

Edit: I've spruced up the presentation of this post and added some small additions to the class. The first is a healing ability to Purr 2 from the suggestion of Michael Thompson and the second is a starting Tongue table, which I realize is needed the same way random starting spells are needed.



6 comments:

  1. Is there a link to this Discord? Love the cat class in this one!

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  2. https://discord.gg/FfKa2k Here it is.The more the merrier.

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  3. Love it! I want to play a Very Smug Cat right now.

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  4. Purr 2 should allow for Cure Light Wounds once a day, at the discretion of the Very Smug Cat.

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    Replies
    1. Thank you, I knew there was some cat powers that I didn't remember.

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  5. Hmm. This gave me the idea of cramming the Cats of Ulthar into GLOG.

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