Opps, I got off track almost immediately, that's alright I'll solve this issue with some microclasses! I'm realizing that the witch prompts I'm working off are based off the beliefs of actual people, so I'll try to have tasteful fantasy depictions of these practices.
2:Pumpkin Witch
Starts with a pumpkin patch, a gardening shed full of tools and a huge quantity of candy.
A: Pumpkins fed by your blood count as your children and get +1MD for magics of plants growing, fires burning and Harvest.
B: You can see through the eyes of the jack-o-lanterns you've carved.+1MD
C: By placing the soul of a lost child into a pumpkin and carefully tending to it from October 1st to Hallow's Eve, you can grow a Halloween Dog* as a familiar at first level. +1MD
D: You understand the cycle of life and death, and that your magic is that of a Psychopomp. You can use this knowledge to cheat your way out of death or to become a Reaper** after death. +1MD.
Halloween Dog
start with a black coat and yellow eyes
A) Your a doggo with all that entails, but your also spooky. When unobserved, you can act like a cat, rat or bat.
B) Track scared people like a bloodhound. When you howl or yap real good, lightning strikes in the distance.
C) You are a creature of the Hallowed Day. When unobserved, you can act like a skeleton, ghost or spider. D) You can now to join Hell or the Wild Hunt. Become a Hellhound to track sinners like a bloodhound and have the body temperature of a industrial furnace or a Dandy Dog which allows you to run across the sky and shoot lightning (treat as javelins).
**I make no promises about defining what a Reaper is.
3:Crystal Witch
Starts with a pouch of 1d6 different crystals, and a tome on crystals.
A: You know the ritual uses of various crystals and gems for manipulating spiritual energies. When you set out to do a work with crystals (such as cleansing a person or amplifying good energies in an area), you need to roll equal or lower then the amount of distinct crystals you have to see if you have the right one on you. Roll a 1d6 if the effect is subtle and maybe not even existent, 1d10 if it would cause an obvious spiritual disturbance, 1d20 if it's something that even normal humans would feel. The GM can say how much time and effort the ritual is going to take based on how powerful the effect is.
B:You attract a kobold familiar(as in an mine spirit not the dragon servant. Stats as a goblin, but invisible and able to swim through earth.). The kobold interacts with the spirit world and crystals. They will help find and retrieve crystals as long as you feed them and look after their health.
C: You figure out how to store magical energies within a crystal. If you spend 1.5 the time needed to normally produce the workings, you can store the energies inside a crystal, to go off at a thought.
D: You can Talk To Crystals.
4:Crow Witch
Starts with a dark cloak and the trust of a murder of 3d6 crows.
A: You can telepathically speak with the crows your allied with. They trust you to communicate relay information between the murder, your like a psychic radio operator. +1 MD for spells of color and sound.
B: Black is what you get when you combine all the colors together. Your visual illusions cast on crows have a permanent duration, 1d6 of the crows have a talent for mimicry and can teach it to the others if given a couple months. +1MD.
C: You can transform into a crow at will, but you need to make a Cha save back into a human. +1MD.
D: If you and your murder fly together in as spiral formation to form a PRISMATIC VORTEX. Everyone within it's radius will have wild synesthesia and the it's radius expands by 1 mile each hour you can maintain it. (each hour roll for a constitution check to keep flying and 1d6-3 to see how many crows drop out of the spiral. When over half of the crows are out, the cortex is ceases. You don't have to stay in the vortex for it to continue.)
5:Modern Witch
starts with a smart phone two random spells and 50 alt accounts on various websites.
A: You have a sense for the vibes of social media posts. You can perform a vibe check to claim it. If the vibe hasn't already been claimed then the vibe is yours. If it has been claimed then you and the vibe-holder make contested cha saves, loser takes 2d6 psychic damage and the winner gets the vibe. Vibes can be used as consumable MD for spells that target those who interacted with the original post and can be traded with other witches and powers strange.
B: You can spend a vibe to enforce the Map onto the Territory. Either make someone unable to perceive surprises by only allowing them to see what they expect or restraining their behavior to only things what their internet persona would do.
C: You automatically claim any vibes produced by your posts or by posts that reference your posts or posts you've made.
D: By spending any amount of vibes and an evening you can create a Simulacra that will follow your every command. Simulacra are spirits that completely lack physical presence but have an online one, and consume a vibe a day. When they get 2 vibes, they gain a level in Modern Witch, same at the thresholds of 4,8 and 16. When they get 32 vibes, they achieve free will.
Notes:
I'd like to apologize to all the witches I drew for rendering them so poorly and to Crystal and Crow especially in particular for not drawing them in a conceptually interesting way. This is what I get for poor time management.
In my mind a good witch class has two things. Magic powers that "ramp" over time from the witch doing something weird and familiars. Pumpkin Witches grow pumpkin patches, Crystal Witches collect crystals and Modern Witches collect vibes. Crow Witch can technically collect crows or have their murder grow with the birth of new crows but it does go hard on the "familiar" angle. I also think the recreated the "what does everyone else do when the hacker character plays the hacking minigame" with the Modern Witch. I like the concept but I don't think it can stand on it's own without a dedicated social media subsystem. Plus I think the vibe counting turned out too fiddly.
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