Wednesday, April 21, 2021

Δelta: Recursion

 So I had a weird idea a while back that I wanted to make into a GLOG class, but I couldn't think of 4 abilities that would make sense one after the other. Now that I'm accustomed to Deltas...

Δelta: Recursion

The format is bold Name, followed by a requirement in italics and a description of the power. This text is MOSAIC Strict.

Eye Watcher

After not sleeping for a couple days look into the eyes of a loved one and see your own eyes reflected in them. If those eyes lie, smash the mirrors! If they are true, rejoice!

When you watch someone's eyes, you see what they see. When you make eye contact with someone, it takes tremendous force of will for either of you to pull your gaze away from the other.

Teeth Chewer

Put a tooth that has been used to eat food into your mouth and grind it down into nothing. If you fall asleep at any moment in this process, start over.

Your teeth never stop growing because your a rodent, but your only able to grind them on teeth. For every minute that you chew a tooth you know what that tooth has chewed for the day before it.

Tongue Licker

For a few days do not let your tongue touch anything that's not a tongue, and make sure to deliberately lick a few. If you fall asleep at any moment in this process, start over.

You can no longer taste, unless you taste a tongue, in which case you taste what magic and devious words that tongue spoke. If you ever swallow tongue, you will choke on it.

Hand Holder

After not sleeping for a couple days, hold a loved one's hand so gently that they do not notice. Grip the other hand so hard that they cannot notice anything else. If afterward they remember you holding both their hands, start over.

It takes a tremendous act of will for you to let go of a hand your holding. You also know what a hand your holding wants to do.

Nose Sniffer

After not sleeping for a couple days take a good wiff of a few noses and think. If you figure out what the inside of your own nose smells like you get it.

You can perfectly identify smells that originate from noses, other scents will not interest you.

Ear Listener

Compose a song that is played with only the ears. Not hands thought, all the things making sound have to be ear, they don't have to be your own thought. If you fall asleep at any moment in this process, start over.

You can hear the sound of the ear drums around you as clear as a bell. Crowds are maddening.

Toe Treader

For a few days only walk on toes, as in you must step on the toes of others. If you fall asleep at any moment in this process, start over.

You can perfectly balance and are immovable by any outside force, when you stand on your tippy toes on top of someone else's toes. The reverse is also true for anyone else who steps on your toes.

Nail Poker

Find all the things a nail can do to another nail. Spend a couple sleepless nights to be sure.

You nails will not stop growing and they will grow fast, like wow.

Design Discussion:

I don't have much to say this time, it's rather self explanatory.

Tuesday, April 20, 2021

I'm Back! MOSAIC Strict and Δelta: Transfiguration

 It's been a while and I kind of stopped blogging out of shame over half-assing the Ink-tober post with the cat and general malaise. But now I'm back and I found a brand new RPG thingy that I'm going to make content for!

Here's a link to the full explanation of MOSAIC Strict. It's basically a standard for writing modular rpg rules that are compatible with everything. There are several reasons I'm switching my very serious niche rpg allegiance to this (aside from the novelty of a new cool sounding label) is that I don't feel my attempts to write my own personal system have borne much fruit because I'm rarely able to muster the energy to run a game, so it's not likely that content ends up being used by anyone. Entirely stand-alone modules that slot equally well into free-form, D&D-adjacents or story-games are more likely to eventually grab someone's interest and plugged into their own game as they please. So far my favorite posts to make have been magical subsystems and the format of  MOSAIC Strict allows those systems to stand on their own as complete texts and provides some nice creative restrictions to get a concept across in crisp and clean fashion. MOSAIC Strict by virtue of placing limits on rules but not the fiction, encourages keeping most of the information diegetic, which I like.

On the topic of fiction first approaches, there is an interesting convergent evolution, where independently the GLOGosphere has been playing with the idea of Δ Templates, a method of character progression where if a character fulfills an diegetic trigger they receive some benefit, usually also diegetic, like some of the peripheral moves in Apocopes World. This idea was then expanded on with some templates requiring others to be acquired, allowing for an entirely in character class progression system, like if feat chains in D&D 3e were cool and narratively impactful. The "Delta Tree" that started off this trend was Pyromancy, and the only thing that makes it not MOSAIC Strict is that it's not attested as such. This applies to most of the other Delta Trees that have been inspired by it, except maybe for the fact that that they leave the template format unstated. Delta Trees walk like a MOSAIC module and quack like a MOSAIC module, so I think that both would be enriched if they were associated together. For that reason I'm going to do both right now! Also I guess I'm not actually ending my friendship with GLOG and Into The Odd, but I had to say it, for the meme.

Also while I was writing this post, MOSAIC Strict has already become a known thing among the gretchlings, so I guess this is directed more to people not in the GLOGosphere?




Δelta: Transfiguration

Have you ever wished that you were different? Have you ever envied the form of someone's nose or the silhouette of a bird high in the clouds? Has circumstance put you in a body that doesn't fit you? And ironically there are people out there in the world who have what you need but are just as dissatisfied, because they need what you have. Luckily there are those who can help.



The Fleshmongers, the Chimera-Nurses and the Beastwrights, beings who are able to swap body parts like articles of clothes, rearrange organs as they see fit and sculpt bodies like clay. They are as varied as their powers. In some places they are monsters hunted down for crimes against nature, in others they are tolerated for the services they provide, and in other places celebrated as miracle workers and practice their Art with pride. Should you seek them out, their appearance will be just as varied, some look entirely human, others look like a hodge-podge of unrelated elements or beautiful beyond compare.


The secret of the Transfigurist's power lies in the Chimera Gland, an organ that has two significant properties. It grants the power to transfigure at the cost of preventing growth. Those with the gland are unable to grow up, though they can grow old, they cannot bear children, their wounds hardly heal and physical training amounts to nothing but lost time and a sore body. Fortunately a transfigurist's body is still able to maintain homeostasis. Practitioners have to actively monitor the operation of their bodies, but in return are able to have much greater mastery over their form. The generally accepted way to receive a Gland is from a master who proceeds to teach you the Art.


Creatures that have been changed by transfiguration but do not possess the Gland, grow and wilt like any other. Notably transfigurations do not get passed down.


Each Transfiguration Method follows the format of a Name in bold and ranked, a requirement in italics which describes how one could gain the Method and description in normal text, which describes what it does. To get a Method you need to have at least 1 Method of a lower rank.

Methods of Transfiguration:

(0) Sculpt Flesh:
Have a Chimera Gland. Losing it to an exchange or injury means you can't perform transfigurations, but you still remember how.
If your body is relaxed, you are able to morph, merge and woundlessly split body parts using a dexterous appendage. This allows you to pinch the outer ear to make it pointy, detach it by tracing around it with a nail and reattach it by placing it against skin and smoothing it over with a thumb, but moving the inner ear requires you to carefully "dig out" the parts and place them transfer them into a new opening you've split somewhere else. Organs outside a body can survive for several hours before becoming dead and useless. An poorly done transfiguration can be debilitating or lead to death.

(1) Body Control:
For 3 days and 3 nights you cannot use any of your limbs, mouths or other appendages for their intended uses, and must instead use some other body part in their place. If you ever use something the way it's supposed to work such as hands for grasping or mouths for chewing and swallowing, start over.
As long as you keep focus you can control a specific body part to do what it should not. This allows you to halter and accelerate biological processes at risk of breaking something, organisms are complicated and intricate systems. It also allows you to make soft tissues bend in ways they are not supposed to and even act as dexterous appendages for sculpting flesh.

(1) Exchange Parts:
Swap the location of two of your surface elements exactly. Swap two bones and still be able to bend them correctly. Swap the location of two internal organs without complications. If you fail, try again.
When holding two body parts of roughly equal size, you are able to swap their location. They can be on two different organisms as long as both of them are relaxed and willing.

(2) Practiced Touch:
Perform a hundred unique transfigurations.
You have practiced in the Art long enough that you can either transfigure safely and reliably or know exactly what the risks and trade-offs are. You've also developed your own distinct style, making your handiwork recognizable to those who know what to look for.

(3) Universal Connection:
Transfigure yourself to be physically inseparable from an organism you consider a person. Live like this for a month. If you are separated, start again.
Methods that could only target yourself, can now target any relaxed and willing organism you are touching. This does allow you to merge multiple organisms into one.

(3) Shape Shift:
Replace all the tissue you were born with, so there is no trace of what you were.
You realize that you never needed an appendage to perform transfigurations, you can freely modify yourself just by willing it. To modify others you still need to be touching them, but where you touch them and what is modified is irrelevant.

(3) Cruel Intent:
First, you must hate yourself, and you must hate others. Spend a year and a day living among people, but without showing any kindness nor being accommodating for anyone's needs but your own. If you are compelled to act for another's benefit, punish them with disproportionate pettiness or start over.
Your Methods work on organisms that are not relaxed or willing, but it will be painful.


The given rules are MOSAIC Strict.

Magical Organ Bartering:

No matter if they are at the heart or the periphery of society, Transfigurists are often able to provide a service for others, so there are always people who seek them out. I don't know what your setting is like and what sort of people are there, but here is a table to help spark ideas of how characters could be motivated to interact with weird creatures. It's by no means a complete list of possibilities.

Wants and Needs:

  1. Someone has a disability that they have suffered for all their life and want  it fixed.
  2. Someone has a disability they have recently acquired thought misfortune and want it fixed.
  3. Someone needs a false identity to escape, for political or personal reason.
  4. Someone has been living with the incorrect body and want it fixed.
  5. Someone in following the latest fashions, wants a body to match.
  6. Someone wants to change their body to become better at something.
  7. Someone is ordered to change their body to better suit a task.
  8. Roll twice and combine.

Design Discussion:

I remade the Chimeric Exchange spell I made way back and the focus is still very much around creating space for weird hybrid creatures, with added support for unusually proportioned beings. This Δelta is as much for creating NPCs as PCs, and is arguably more suited for creating powerful allies or terrifying enemies.

I decided that Chimeric Gland is an organ that gets passed around with Transfiguration to keep the subsystem MOAIC Strict. I then decided that it has the disadvantage of prohibiting growth because I think it's an interesting restriction because it encourages Transfigurists to think of bodies differently compared to normal people and gives them weird challenges that only they have to worry about.

Transfigurists need a lot of friendly living things around to be at their most effective. A transfigurist can significantly impact a community that lets them, in a role that's something like a doctor. They can also be weird dudes in the woods who spend their time making owlbears and skunkducks. I find the first dynamic more interesting and Cruel Intent is meant to reflect that. If there is someone exists who has Cruel Intent then something has gone wrong, because unless your directly oppressing people you have to at least pretend to play nice.

This Δelta doesn't add many abilities, but these abilties do allow you to basically build your own artisanal monster so I think it's fine.

Addition: This is dreadfully important. Shape Shift allows you to do the thing the wizard in this cartoon is constantly doing, and what else would you want magic for? 

Tuesday, October 13, 2020

GLOG/Witch-tober Day13: Large Black Cat


 Based off the prompts of black cat and tribe I was thinking of a tribe that has witches who ride big black cats but I can't think of anything for the tribe I've only got an idea for the cats.


The idea is that these witches use magic to make the cats huge but because magic is fake as shit, the way physics are applied to it is scaled incorrectly, because it's not "truly" huge. From the cat's perspective it's the world that's in miniature. For example the squared cubed law is ignored, they can jump just as high as they are used too jumping, if the cat could originally jump 1 foot, and it was scaled up x10, then it now jumps 10 feet rather then what an animal of that size and weight should be able to jump. They still weight as much as a house cat when in regard to the question of can something can hold their weight, even if they have a person riding on top of them. And they would still react to dogs and loud noises as if they were their natural size. Part of their traits would be "as tiger" and part would be "as house cat", but I'm not sure how to divide it. The simplest would be "whichever one is more advantagous" but I want there to flaws in this magic. Like for example should they have hp "as tiger" or "as house cat"? I'm sure that I want them to "eat as house cat, but move magnitudes faster with all the trace of a housecat" to justify witches riding them and lead too cool scenes like them sitting on something that big should not be able to sit on. I'm imagining these cats being animated in a Ghibli film, so that's the sort of magical aesthetic I'm going for here. I don't know I'm rambling, the day has been long.

You know, would my kind readers post their takes in the comments, let's have a bit of a discussion going.

Monday, October 12, 2020

GLOG/Witch-tober Day 12: Zodiac Armour

 



1d12 Zodiac Armors:

All of them look like a bracelet with the appropriate symbol on it and transform into a cute outfit that inexplicably is as protective as plate mail. The spirit of the armor pushes you to act in accordance with it's will.
  1. Aries: When wearing this armor, you're head counts as a sledgehammer and is immune to and damage you should get from treating it as such. Save to hold back.
  2. Taurus: When wearing this armor, you are immune to knockback. Save to change your opinion.
  3. Gemini: When wearing this armor you can choose to be in to locations at the same time. Save to stop talking.
  4. Cancer: When wearing this armor,  you have unshakable grip on anything you hold. Save to let go.
  5. Leo: When wearing this armor, you can turn into a god damn lion. Save to not show off.
  6. Virgo: When wearing this armor, your vision can't be clouded. Save against obsession.
  7. Libra: When wearing this armor, you are able to stay balanced on anything. Save against indecision.
  8. Scorpio: When wearing this armor, you have a scorpion tail that functions like a longsword but doesn't take up any additional arms. Save against paranoia. 
  9. Sagittarius: When wearing this armor, you can shoot arrows from your finger tips. Save against curiosity.
  10. Capricorn: When wearing this armor, you can walk up sheer cliffs like a mountain goat. Save against fear.
  11. Aquarius: When wearing this armor, you can shoot streams of water out of your hands. Save to keep focus.
  12. Pisces: When wearing this armor, you can transform into a fish. Save to not be gullible.

Notes:

Turning personality descriptions into abilities on armor is hard. I ended up going more focused on the literal symbols of the Zodiacs and I don't really like the saves I wrote for some of them. It doesn't feel like your getting that much cool stuff for the compulsion.

Sunday, October 11, 2020

GLOG/Witch-tober Day 11: SPACE LOVER

 "Hey Gorinich, where are the witches for the last two days? Are you going to cram 3 days into a post again and be very pissy about it?"

No, everything is fine, they are just bidding their time.



Since I was denied cuddles by circumstance this weekend I'm going to make this post wholesome. The two in the drawing are called Xorp and Sally respectfully.

Micro Class: Loving Witch

start with a sensitive heart, a collection of pressed flowers and club with a nail in it.
A: On your character sheet list of entities who you Love and who Love you back, parasocial relationships don't count, you must interact with each other. Adding or removing people from this list is mediated by the fiction. You get [template] MD when resting with someone you Love which can be used to give a bonus to any roll your Loved make in addition to the normal uses of MD. When you see someone you Love seriously hurt take stress equal the damage they are taking. (I run stress as any other damage, but when it takes you out it causes you to have a mental breakdown rather then succumb to physical injures.)
B: Beneficial spells you cast on those you Love have their sum doubled. You can redirect harmful magics directed at your Loved onto yourself. Your attacks do max damage against those who have seriously harmed your Loved ones.
C: You can use MD to heal your Loved ones, and obstacles preventing you from helping them when they need you will vanish by serendipity.
D: You don't need to rest with someone Loved to get MD because in a way they are always with you. You can speak with them through dreams and can always find a way to each other. Any of your Loved can gain as many Loving Witch templates as they want, and can even replace curse templates with them.

Dooms of the Loving Witch:
While you can use whatever mishap table you have at hand, magic cast by a Loving Witch uses these Dooms.
1. You have trouble realizing when your Loved ones need time to themselves. You gain fatigue each hour your not with one of them.
2. You have trouble understanding that your Loved ones have a life outside of you. You need to compel your Loved ones to pay attention to you, they do get a Char save against it.
3. Your Love has turned to possessiveness, your Loving Witch abilities no longer work but if you get your hands on some other magics, then spells to control or manipulate your Loved ones are twice as effective.
To save yourself and your Loved ones from these Dooms, you must let them go.

Race: Grey Alien

Reroll: Int
Perk: You always correctly identify what a weird space thing is.
Drawback: Roll with disadvantage against diseases not from space.

Notes:

The one thing I don't like about the Loving Witch is that even thought you can have any amount of Loved beings, the way some of the abilities are written might make more sense for it you only have one. Also I'm not sure I correctly captured the how Love be with this class, but that's a universal problem that art has.
Maybe I should have written up Xorp and Sally as characters but I am so much more comfortable with microclasses.
A thought I just remembered from back when I made the Fading Curse class, but I don't think I wrote it out anywhere, is that I tend to treat GLOG classes as a kind of poetic form describing a possibility space of a character or archetype. This is especially true with microclasses which encourage an economy of words similar to actual poetic forms.

Thursday, October 8, 2020

GLOG/Witch-tober Day 8: God damn it.

Curse you procrastination.


Because time is limited, I am going to just today's drawings into a meme, instead of GLOG content.

Monday, October 5, 2020

GLOG/Witch-tober Day 5: AAAAAAHH

 Opps, I got off track almost immediately, that's alright I'll solve this issue with some microclasses! I'm realizing that the witch prompts I'm working off are based off the beliefs of actual people, so I'll try to have tasteful fantasy depictions of these practices. 


2:Pumpkin Witch

Starts with a pumpkin patch, a gardening shed full of tools and a huge quantity of candy.
A: Pumpkins fed by your blood count as your children and get +1MD for magics of plants growing, fires burning and Harvest.
B: You can see through the eyes of the jack-o-lanterns you've carved.+1MD
C: By placing the soul of a lost child into a pumpkin and carefully tending to it from October 1st to Hallow's Eve, you can grow a Halloween Dog* as a familiar at first level. +1MD
D: You understand the cycle of life and death, and that your magic is that of a Psychopomp. You can use this knowledge to cheat your way out of death or to become a Reaper** after death. +1MD.

*This a microclass I wrote a while ago, it fits the aesthetic.
Halloween Dog
start with a black coat and yellow eyes 
A) Your a doggo with all that entails, but your also spooky. When unobserved, you can act like a cat, rat or bat. 
B) Track scared people like a bloodhound. When you howl or yap real good, lightning strikes in the distance. 
C) You are a creature of the Hallowed Day. When unobserved, you can act like a skeleton, ghost or spider. D) You can now to join Hell or the Wild Hunt. Become a Hellhound to track sinners like a bloodhound and have the body temperature of a industrial furnace or a Dandy Dog which allows you to run across the sky and shoot lightning (treat as javelins).

**I make no promises about defining what a Reaper is.


3:Crystal Witch

Starts with a pouch of 1d6 different crystals, and a tome on crystals.
A: You know the ritual uses of various crystals and gems for manipulating spiritual energies. When you set out to do a work with crystals (such as cleansing a person or amplifying good energies in an area), you need to roll equal or lower then the amount of distinct crystals you have to see if you have the right one on you. Roll a 1d6 if the effect is subtle and maybe not even existent, 1d10 if it would cause an obvious spiritual disturbance, 1d20 if it's something that even normal humans would feel. The GM can say how much time and effort the ritual is going to take based on how powerful the effect is.
B:You attract a kobold familiar(as in an mine spirit not the dragon servant. Stats as a goblin, but invisible and able to swim through earth.). The kobold interacts with the spirit world and crystals. They will help find and retrieve crystals as long as you feed them and look after their health.
C: You figure out how to store magical energies within a crystal. If you spend 1.5 the time needed to normally produce the workings, you can store the energies inside a crystal, to go off at a thought.
D: You can Talk To Crystals.


4:Crow Witch

Starts with a dark cloak and the trust of a murder of 3d6 crows.
A: You can telepathically speak with the crows your allied with. They trust you to communicate relay information between the murder, your like a psychic radio operator. +1 MD for spells of color and sound.
B: Black is what you get when you combine all the colors together. Your visual illusions cast on crows have a permanent duration, 1d6 of the crows have a talent for mimicry and can teach it to the others if given a couple months. +1MD.
C: You can transform into a crow at will, but you need to make a Cha save back into a human. +1MD.
D: If you and your murder fly together in as spiral formation to form a PRISMATIC VORTEX. Everyone within it's radius will have wild synesthesia and the it's radius expands by 1 mile each hour you can maintain it. (each hour roll for a constitution check to keep flying and 1d6-3 to see how many crows drop out of the spiral. When over half of the crows are out, the cortex is ceases. You don't have to stay in the vortex for it to continue.)


5:Modern Witch

starts with a smart phone two random spells and 50 alt accounts on various websites.
A: You have a sense for the vibes of social media posts. You can perform a vibe check to claim it. If the vibe hasn't already been claimed then the vibe is yours. If it has been claimed then you and the vibe-holder make contested cha saves, loser takes 2d6 psychic damage and the winner gets the vibe. Vibes can be used as consumable MD for spells that target those who interacted with the original post and can be traded with other witches and powers strange.
B: You can spend a vibe to enforce the Map onto the Territory. Either make someone unable to perceive surprises by only allowing them to see what they expect or restraining their behavior to only things what their internet persona would do.
C: You automatically claim any vibes produced by your posts or by posts that reference your posts or posts you've made. 
D: By spending any amount of vibes and an evening you can create a Simulacra that will follow your every command. Simulacra are spirits that completely lack physical presence but have an online one, and consume a vibe a day. When they get 2 vibes, they gain a level in Modern Witch, same at the thresholds of 4,8 and 16. When they get 32 vibes, they achieve free will.


Notes:

I'd like to apologize to all the witches I drew for rendering them so poorly and to Crystal and Crow especially in particular for not drawing them in a conceptually interesting way. This is what I get for poor time management.

In my mind a good witch class has two things. Magic powers that "ramp" over time from the witch doing something weird and familiars. Pumpkin Witches grow pumpkin patches, Crystal Witches collect crystals and Modern Witches collect vibes. Crow Witch can technically collect crows or have their murder grow with the birth of new crows but it does go hard on the "familiar" angle. I also think the recreated the "what does everyone else do when the hacker character plays the hacking minigame" with the Modern Witch. I like the concept but I don't think it can stand on it's own without a dedicated social media subsystem. Plus I think the vibe counting turned out too fiddly.